Axel Torvenius, creative director at Swedish developer MachineGames, speaks to Newsbeat as the final touches are being worked out prior to The Great Circle’s release.
He doesn’t get deep into the details of exclusivity but says he’s “happy” the game will be widely available.
Axel says his bigger concern was figuring out how to use the team’s expertise to create an adventure that felt authentic to its inspiration.
The studio is known for its work on the rebooted Wolfenstein series.
Like Indiana Jones, the 3D shooter’s hero William “B.J.” Blazkowicz takes on Nazi enemies, but he does so using a range of increasingly devastating firearms.
That wouldn’t sit quite right with the adventurous archaeologist, says Axel.
“That’s not Indiana Jones, that’s not the brand we’re working with. That’s something else,” he says.
Indiana Jones relies more on stealth than direct confrontation, and the game contains plenty of puzzles.
The game is also played from a first-person perspective, a decision Axel says was made early in the game’s development.
“We’ve been trying to make you feel like Indiana Jones, like literally stepping into his shoes and seeing the world through his eyes,” he says.
“There’s an intimacy you can’t achieve in third-person.”